I just want to make a CCParticleExplsion using Cocos2d-x and C++, but can't seem to find it after searching all over. ObjC example:
CCParticleSystem *firework = [[CCParticleExplosion alloc] initWithTotalParticles:200];
[self addChild:firework];
[firework setTexture:[[CCTextureCache sharedTextureCache] addImage:@"star.png"]];
In most cases, the ParticleTexture comes with the plist file, and the whole plist file is from the particle designer. Usually, we use
CCParticleSystemQuad* p = CCParticleSystemQuad::create("whatever_particle.plist");
this->addChild(p);
but if you wanna use the particles comes with cocos2d-x, you can check how to use them in the Test Cases that comes with the cocos2d-x framework. the file name is ParticleTest.cpp