Objective-C version for iOS & OS X of Cocos2d.
I am adding the following code in the onEnter method. doubleTapRecognizer_ = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)]; doubleTapRecognizer_.numberOfTapsRequired = 2; …
uiview cocos2d-iphone uitapgesturerecognizerMy question is to look for design solution for pause/resume states (including all data info, which need save ) during …
iphone save cocos2d-iphone resumeMy app is made with cocos2D 2.1, and I am using Xcode 5. After compiling, the UINavigationBar appears in my app …
ios7 cocos2d-iphone xcode5 uinavigationbar hiddenI'm trying to make a simple subclass of CCNode, but I can't create the object. It gives me the error "* …
objective-c cocos2d-iphone subclass initI would like to clarify this issue. I had installed Cocos2d 1.01 rc on my iMac, with XCode 4.3 installed, and …
ios macos templates unix cocos2d-iphoneHow do I get rid of the numbers in the bottom left of the screen when I am making a …
iphone cocos2d-iphoneI used below code in Cocos2d 1.0 and Cocos2d 2.0, but it seems not found in Cocos2d 3.0 CGSize s = [[…
cocos2d-iphoneI am trying to develop a realtime multiplayer game for IOS by using cocos2d by using the tutorial on …
ios cocos2d-iphone game-center invitationI understand that cocos2d it's really simple API, and that I can use it to do simple and huge 2…
ios xcode opengl-es cocos2d-iphoneI'm having some troubles adding an UIView to cocos2d v2.0 since the openGlView is deprecated I can't add the …
uiview cocos2d-iphone deprecated cclayer