I'm working with Swift, Sprite-Kit and Xcode 6,
I have a class declared like this :
class Obstacles: SKSpriteNode
{
init(initTime: Int, speed: CGFloat, positionX: CGFloat, rotationSpeed: CGFloat)
{
self.initTime = initTime
self.rotationSpeed = rotationSpeed
self.positionX = positionX
super.init(texture: SKTexture(imageNamed: "Rectangle"), color: SKColor.redColor(), size: CGSize(width: 20, height: 20))
self.speed = speed
}
var initTime: Int
var positionX: CGFloat
var rotationSpeed: CGFloat = 0
}
So I can assign a variable to this class like this :
var myVariable = Obstacles(initTime: 100, speed: 3.0, positionX: 10.0, rotationSpeed: 0.0)
but if for example I don't want to initialize the rotationSpeed value and have it default to 0.0, how can I manage to do so ? I can't remove the parameter, it results me an error...
What you want is to set a default value for rotationSpeed but you are forgetting to declare the type and assign a default value. Instead of saying rotationSpeed: 0.0)
you would have rotationSpeed: CGFloat = 0
. Making your initializer look like this:
init(initTime: Int, speed: CGFloat, positionX: CGFloat, rotationSpeed: CGFloat = 0)
You also might find this SO post useful as well