I am using easeljs to create HTML5 page. I have to load the images in canvas. How to change the width and height of the bitmap i am loading.
var img = new Image();
img.src = image_path+images; // image from folder
var loading_img = new createjs.Bitmap(img);
stage.addChild(loading_img);
It just display the image in canvas, I try to use the
loading_img.sourceRect = { x:img.width/2, y:img.height/2, width:280, height:150 };
but it crop the image(280*150).
Thanks, Sathya
Instead of adjusting the width and height, you would adjust scaleX and scaleY. To double the size of the image, you would do this:
loading_img.scaleX=2.0;
loading_img.scaleY=2.0;