I'm trying to write a client server program using UDP, and wait-and-stop, but I haven't got to that part, I'm still trying to figure it out how the two processes (server and client) communicate, because on my client program, the user needs to enter the server name or IP address, and a port name, and then send an expression that the server should calculate. However, I dug some tutorials in the internet and after coding accordingly (or I thought so) I can't make the client communicate with the server. Below is my code, please enlighten me what I'm doing wrong, if it's the bind()
, sendto()
, recvfrom()
or socket()
, or all of them. I can't see what exactly is wrong. I know that the client-side shouldn't run on a infinite loop, but so far I want to make the programs communicate with each other, afterwards I'll polish my code. Thanks!
client-side code:
#include <stdio.h> // Default System Calls
#include <stdlib.h> // Needed for OS X
#include <string.h> // Needed for Strlen
#include <sys/socket.h> // Needed for socket creating and binding
#include <netinet/in.h> // Needed to use struct sockaddr_in
#include <time.h> // To control the timeout mechanism
#define EXPR_SIZE 1024
#define BUFLEN 512
#define TRUE 1
#define FALSE 0
#define SERVERLEN 1024
int main(int argc, char **argv){
long portNum; // Since it's possible to input a value bigger
// than 65535 we'll be using long to
// avoid overflows
char expr[EXPR_SIZE];
char server[SERVERLEN];
int fd; // file descriptor for the connected socket
int buf[512];
struct hostent *h; // information of the host
unsigned int addrLen; // address length after getting the port number
struct sockaddr_in myaddr; // address of the client
struct sockaddr_in servaddr; // server's address
unsigned int exprLen;
socklen_t slen = sizeof(servaddr);
printf("Enter server name or IP address:");
scanf("%s",server);
printf("Enter port:");
scanf("%ld",&portNum);
if ((portNum < 0) || (portNum > 65535)) {
printf("Invalid port number. Terminating.");
return 0;
}
printf("Enter expression:");
scanf("%s",expr);
if((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0){
perror("cannot create socket");
return 0;
}
memset((char *)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
myaddr.sin_port = htons(0);
if(bind(fd, (struct sockaddr *)&myaddr, sizeof(myaddr)) < 0){
perror("cannot bind");
return 0;
}
/*
// Discovering the port number the OS allocated
addrLen = sizeof(myaddr);
if(getsockname(fd, (struct sockaddr *)&myaddr, &addrLen) < 0){
perror("cannot getsockname");
return 0;
}
printf("local port number = %d\n", ntohs(myaddr.sin_port));
*/
memset((char*)&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htonl(portNum);
exprLen = sizeof(expr);
while(TRUE){
printf("Sending message to %s port %ld\n",server, portNum);
if (sendto(fd, expr, strlen(expr), 0, (struct sockaddr *)&servaddr, slen) < 0) {
perror("cannot sendto()");
}
printf("Success\n");
}
return 0;
}
Server-side code:
#include <stdio.h> // Default System Calls
#include <stdlib.h> // Needed for OS X
#include <string.h> // Needed for Strlen
#include <sys/socket.h> // Needed for socket creating and binding
#include <netinet/in.h> // Needed to use struct sockaddr_in
#include <time.h> // To control the timeout mechanism
#define EXPR_SIZE 1024
#define BUFLEN 512
#define TRUE 1
#define SERVERLEN 1024
int main(int argc, char **argv){
struct sockaddr_in myaddr; // address of the server
struct sockaddr_in claddr; // address of the client
char buf[BUFLEN];
int fd;
long recvlen;
socklen_t clientlen;
if((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0){
perror("cannot create socket");
return 0;
}
memset((char *)&myaddr, 0, sizeof(myaddr));
myaddr.sin_family = AF_INET;
myaddr.sin_addr.s_addr = htonl(INADDR_ANY);
myaddr.sin_port = htons(0);
if(bind(fd, (struct sockaddr *)&myaddr, sizeof(myaddr)) < 0){
perror("cannot bind");
return 0;
}
clientlen = sizeof(claddr);
while (TRUE) {
recvlen = recvfrom(fd, buf, BUFLEN, 0, (struct sockaddr *)&claddr, &clientlen);
if (recvlen < 0) {
perror("cannot recvfrom()");
return 0;
}
printf("Received %ld bytes\n",recvlen);
buf[recvlen] = 0;
printf("Received message: \"%s\"\n",buf);
}
return 0;
}
The server program doesn't output anything, while the client outputs until the process is interrupted:
Enter server name or IP address:127.0.0.1
Enter port:30
Enter expression:2+2
Sending message to 127.0.0.1 port 30
cannot sendto(): Can't assign requested address
I tried changing the server name to localhost, and other ports, but to no avail.
When developing networking software (especially when using the BSD socket interface), it's important to keep things as simple as possible until you've established basic communication. Then you can incrementally add functionality, while making sure that you don't break anything along the way.
On the client side, keeping things simple means
Don't call bind
in the client. The OS will choose an appropriate interface and assign a random port number, so there's no need to bind
the socket.
Use a hard-coded server address (e.g. 127.0.0.1). Address 127.0.0.1 (0x7f000001) is the local host address, suitable for sending packets to a server on the same machine.
Use a hard-coded port number (e.g. 50037). Ephemeral port numbers should be greater than 0xC000 hex (49152 decimal).
Use a hard-coded message, e.g. "hello".
With that in mind, here's what the client software looks like
int main( void )
{
int fd;
if ( (fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror("socket failed");
return 1;
}
struct sockaddr_in serveraddr;
memset( &serveraddr, 0, sizeof(serveraddr) );
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons( 50037 );
serveraddr.sin_addr.s_addr = htonl( 0x7f000001 );
for ( int i = 0; i < 4; i++ ) {
if (sendto( fd, "hello", 5, 0, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) < 0 ) {
perror( "sendto failed" );
break;
}
printf( "message sent\n" );
}
close( fd );
}
On the server side, keeping things simple means
INADDR_ANY
, i.e. let the OS pick an appropriate interface.recvfrom
, i.e. pass NULL, 0
as the last two parameters.With that in mind, here's what the server software looks like
int main( void )
{
int fd;
if ( (fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror( "socket failed" );
return 1;
}
struct sockaddr_in serveraddr;
memset( &serveraddr, 0, sizeof(serveraddr) );
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons( 50037 );
serveraddr.sin_addr.s_addr = htonl( INADDR_ANY );
if ( bind(fd, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) < 0 ) {
perror( "bind failed" );
return 1;
}
char buffer[200];
for ( int i = 0; i < 4; i++ ) {
int length = recvfrom( fd, buffer, sizeof(buffer) - 1, 0, NULL, 0 );
if ( length < 0 ) {
perror( "recvfrom failed" );
break;
}
buffer[length] = '\0';
printf( "%d bytes: '%s'\n", length, buffer );
}
close( fd );
}