Question says it all but here is an example:
typedef struct mutable_t{
int count, max;
void **data;
} mutable_t;
void pushMutable(mutable_t *m, void *object)
{
if(m->count == m->max){
m->max *= 2;
m->data = realloc(m->data, m->max * sizeof(void*));
}
// how to handle oom??
m->data[m->count++] = object;
}
How can I handle running out of memory and not NULL out all of my data?
edit - let's assume there is something which could be done e.g. free up some memory somewhere or at least tell the user "you can't do that - you're out of memory". Ideally I would like to leave what was allocated there.
The standard technique is to introduce a new variable to hold the return from realloc. You then only overwrite your input variable if it succeeds:
tmp = realloc(orig, newsize);
if (tmp == NULL)
{
// could not realloc, but orig still valid
}
else
{
orig = tmp;
}