glCreateShader is crashing

Parker Olson picture Parker Olson · Sep 8, 2012 · Viewed 21.1k times · Source

I should have the newest version of Glew and Glut so that shouldn't be the problem. Everything should be linked, and I'm using MS visual studio 2010. My program compiles but when I get to glCreateShader(GL_FRAGMENT_SHADER) it show an error: "0xC0000005: Access violation."

my program:

#include <GL\glew.h>
#include <GL\glut.h>
#include <stdio.h>
#include <stdlib.h>

GLuint program;

static char* readShaderSource(const char * shaderFile)
{
    FILE* fp = fopen(shaderFile, "r");
    char* buf;
    long size;

    if (fp == NULL) return NULL; 
    fseek(fp, 0L, SEEK_END);//go to end
    size = ftell(fp);       //get size
    fseek(fp, 0L, SEEK_SET);//go to begining

    buf = (char*) malloc((size +1) * sizeof(char));
    fread(buf, 1, size, fp);
    buf[size] = NULL;
    fclose(fp);
    return buf;
}

static void initShader(const GLchar * fsFile)
{
    GLint status;
    GLchar * fSource;
    GLuint fShader;
    GLuint fShader2;

    //read file
    fSource = readShaderSource(fsFile);
    if (fSource == NULL)
    {
        printf("Fail to load file");
        exit(EXIT_FAILURE);
    }

    //Create program and shader object
    fShader2 = glCreateShader(GL_VERTEX_SHADER);
    fShader = glCreateShader(GL_FRAGMENT_SHADER);
    program = glCreateProgram();

    //Attach shaders to program
    glAttachShader(program, fShader);

    //read shaders
    glShaderSource(fShader, 1, (const GLchar**) &fSource, NULL);

    //compile fragment shader
    glCompileShader(fShader);

    //error check
    glGetShaderiv(fShader, GL_COMPILE_STATUS, &status);
    if (status == GL_FALSE)
    {
        printf("Failed to compile the fragment shader.");
        exit(EXIT_FAILURE);
    }

    //link and error check
    glLinkProgram(program);
    glGetProgramiv(program, GL_LINK_STATUS, &status);
    if (status == GL_FALSE)
    {
        printf("program error");
        exit(EXIT_FAILURE);
    }

    //use program object
    glUseProgram(program);

    //set up uniform parameter
    //skipped for now
}

int main(int argc, char ** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(500,500);
    glutCreateWindow("Matrix Fractal");
    glClearColor(1.0, 1.0, 1.0, 1.0);
    gluOrtho2D(0.0,0.0,(GLfloat) 500, (GLfloat) 500);

    glutDisplayFunc(draw);
    glutReshapeFunc(reshape);

    initShader("fsFractal.glsl");

    glutMainLoop();
}

Answer

Ben Ruijl picture Ben Ruijl · Sep 8, 2012

You have to initialize GLEW before you can use it:

GLenum err = glewInit();