C11 supports anonymous structures, like so:
struct Foo
{
struct
{
size_t x, y;
};
};
struct Foo f;
f.x = 17;
f.y = 42;
Basically, the members of such a struct
are treated as if they were members of the enclosing struct
or union
(recursively, if the enclosing structure was itself anonymous).
What was the rationale for C++11 not also including anonymous structures? They're only uncommonly useful (mostly inside unions, to eliminate the typing of an identifier for the struct
), certainly. But they seem an obvious enough addition to the specification (and one already implemented by many compilers) that surely they must have been discussed, at the very least to preserve compatibility with the C11 standard. So why weren't they added?
Little effort has been made to maintain compatibility between C++ and C as the two languages evolve. Notice that variable length stack arrays have been in C since 1999, but weren't included in C++11. While they generally don't introduce things that contradict one another, the C++ committee isn't exactly bending over backwards to make sure that C++11 is compatible with versions of C beyond C89.
Furthermore, this feature would be quite complex in C++, because a struct
is nothing more than a class
. And an anonymous struct/class should have all of the features of a regular struct/class, yes? Otherwise, what's the point of having it?
What would it mean to construct a nameless struct
? How would you define the constructor? Something as simple as:
struct Foo
{
struct
{
size_t &x;
};
};
is simply not possible because the inner struct
has no constructor. And there's no way to specify one. A struct
cannot construct the members of another struct
within it.
For something like this:
struct Foo
{
size_t outer;
struct
{
void SomeFunc();
size_t x;
};
};
What this
pointer does SomeFunc
get? What would the type of this
be, the nameless and unnamed type? How would you even define SomeFunc
outside of the struct? The name of SomeFunc
can't be Foo::SomeFunc
, because SomeFunc
lives in an inner scope.
It's just too complex for C++ to deal with. And certainly not worthwhile enough to bother with adding that complexity for.