As I understood all types of boost.variant are parsed into real types (meaning as if boost variant<int, string> a; a="bla-bla"
would after compilation turn into string a; a="bla-bla"
) And so I wonder: how to get what type was put into boost variant?
What have I tried:
#include <boost/variant.hpp>
#include <boost/function.hpp>
#include <boost/shared_ptr.hpp>
#include <iostream>
int main()
{
typedef boost::function<double (double x)> func0;
typedef boost::function<double (double x, double y)> func1;
typedef boost::variant<int, func0, func1> variant_func;
func1 fn = std::plus<double>();
variant_func v(fn);
std::cout << boost::get<func1>(v)(1.0, 1.0) << std::endl; // this works
//std::cout << boost::get<v::type>(v)(1.0, 1.0) << std::endl; // this does not compile with many errors
// std::cout << (v)(1.0, 1.0) << std::endl; // this fails with Error 1 error C2064: term does not evaluate to a function taking 2 arguments
std::cin.get();
return 0;
}
v.which()
will return the 0-based index of the type of the object currently held.
When you are retrieving the object your code must use a static type (in order to satisfy the get<T>
function template) to refer to an (effectively) dynamically typed object.
You need to either test for the type (using which()
or type()
) and branch accordingly or use a static visitor. No matter which way you choose, you have to explicitly state the static type that you want to retrieve and it has to match the dynamic type or an exception will be thrown.
One way around this problem is instead of using a variant type directly, use a class which contains a variant type internally and then defines any implicit conversion operators necessary to use the object with minimum fuss.
I have a project called Dynamic C++ which uses this technique.