Alright, I think we all agree that what happens with the following code is undefined, depending on what is passed,
void deleteForMe(int* pointer)
{
delete[] pointer;
}
The pointer could be all sorts of different things, and so performing an unconditional delete[]
on it is undefined. However, let's assume that we are indeed passing an array pointer,
int main()
{
int* arr = new int[5];
deleteForMe(arr);
return 0;
}
My question is, in this case where the pointer is an array, who is it that knows this? I mean, from the language/compiler's point of view, it has no idea whether or not arr
is an array pointer versus a pointer to a single int. Heck, it doesn't even know whether arr
was dynamically created. Yet, if I do the following instead,
int main()
{
int* num = new int(1);
deleteForMe(num);
return 0;
}
The OS is smart enough to only delete one int and not go on some type of 'killing spree' by deleting the rest of the memory beyond that point (contrast that with strlen
and a non-\0
-terminated string -- it will keep going until it hits 0).
So whose job is it to remember these things? Does the OS keep some type of record in the background? (I mean, I realise that I started this post by saying that what happens is undefined, but the fact is, the 'killing spree' scenario doesn't happen, so therefore in the practical world someone is remembering.)
One question that the answers given so far don't seem to address: if the runtime libraries (not the OS, really) can keep track of the number of things in the array, then why do we need the delete[]
syntax at all? Why can't a single delete
form be used to handle all deletes?
The answer to this goes back to C++'s roots as a C-compatible language (which it no longer really strives to be.) Stroustrup's philosophy was that the programmer should not have to pay for any features that they aren't using. If they're not using arrays, then they should not have to carry the cost of object arrays for every allocated chunk of memory.
That is, if your code simply does
Foo* foo = new Foo;
then the memory space that's allocated for foo
shouldn't include any extra overhead that would be needed to support arrays of Foo
.
Since only array allocations are set up to carry the extra array size information, you then need to tell the runtime libraries to look for that information when you delete the objects. That's why we need to use
delete[] bar;
instead of just
delete bar;
if bar is a pointer to an array.
For most of us (myself included), that fussiness about a few extra bytes of memory seems quaint these days. But there are still some situations where saving a few bytes (from what could be a very high number of memory blocks) can be important.