Out of habit for checking null pointers, I have sometimes written:
MyClass * c = someBasePtr ? dynamic_cast<MyClass*>(someBasePtr) : 0;
if (c) {...
In effect, checking for a null pointer before passing to dynamic cast, and also checking the return.
I then read in the MSDN documentation
A null pointer value is converted to the null pointer value of the destination type by dynamic_cast.
It appears then that I could remove the ?: construct safely. Is this C++ portable?
Such that the new code would be
MyClass * c = dynamic_cast<MyClass*>(someBasePtr);
if (c) {...
Of course presuming that someBasePtr is either null or valid, i.e. not wild pointing to garbage...
§5.2.7/4:
If the value of v is a null pointer value in the pointer case, the result is the null pointer value of type R.
So you don't have to check for a null pointer yourself. Same goes for operator delete, deleting a null pointer has no effect.