How can I return an array from a method, and how must I declare it?
int[] test(void); // ??
int* test();
but it would be "more C++" to use vectors:
std::vector< int > test();
EDIT
I'll clarify some point. Since you mentioned C++, I'll go with new[]
and delete[]
operators, but it's the same with malloc/free.
In the first case, you'll write something like:
int* test() {
return new int[size_needed];
}
but it's not a nice idea because your function's client doesn't really know the size of the array you are returning, although the client can safely deallocate it with a call to delete[]
.
int* theArray = test();
for (size_t i; i < ???; ++i) { // I don't know what is the array size!
// ...
}
delete[] theArray; // ok.
A better signature would be this one:
int* test(size_t& arraySize) {
array_size = 10;
return new int[array_size];
}
And your client code would now be:
size_t theSize = 0;
int* theArray = test(theSize);
for (size_t i; i < theSize; ++i) { // now I can safely iterate the array
// ...
}
delete[] theArray; // still ok.
Since this is C++, std::vector<T>
is a widely-used solution:
std::vector<int> test() {
std::vector<int> vector(10);
return vector;
}
Now you don't have to call delete[]
, since it will be handled by the object, and you can safely iterate it with:
std::vector<int> v = test();
std::vector<int>::iterator it = v.begin();
for (; it != v.end(); ++it) {
// do your things
}
which is easier and safer.