I have searched Google and Stackoverflow for this question, but I still don't understand how a minimax function works.
I found the wikipedia entry has a pseudocode version of the function:
function integer minimax(node, depth)
if node is a terminal node or depth <= 0:
return the heuristic value of node
α = -∞
for child in node: # evaluation is identical for both players
α = max(α, -minimax(child, depth-1))
return α
Several other minimax functions I found with Google are basically the same thing; I'm trying to implement this in C++, and this is what I have come up with so far:
double miniMax(Board eval, int iterations)
{
//I evaluate the board from both players' point of view and subtract the difference
if(iterations == 0)
return boardEval(eval, playerNumber) - boardEval(eval, opponentSide());
/*Here, playerTurn tells the findPossibleMoves function whose turn it is;
I mean, how do you generate a list of possible moves if you don't even know
whose turn it's supposed to be? But the problem is, I don't see where I can
get playerTurn from, as there are only 2 parameters in all the examples of
minimax I've seen*/
vector<int> moves = eval.findPossibleMoves(playerTurn);
//I'm assuming -∞ in the wikipedia article means a very low number?
int result = -999999999;
//Now I run this loop to evaluate each possible move
/*Also, the Lua example in the wiki article has
alpha = node.player==1 and math.max(alpha,score) or math.min(alpha,score)
Is alpha a boolean there?!*/
for(int i = 0; i * 2 < moves.size(); i++)
{
//I make a copy of the board...
Board temp = eval;
/*and make the next possible move... once again playerTurn crops up, and I
don't know where I can get that variable from*/
temp.putPiece(moves[i * 2], moves[i * 2 + 1], playerTurn);
/*So do I create a function max that returns the bigger of two doubles?*/
result = max(result, -miniMax(temp, iterations - 1));
}
return result;
/*So now I've returned the maximum score from all possible moves within a certain
# of moves; so how do I know which move to make? I have the score; how do I know
which sequence of moves that score belongs to?*/
}
As you can see, I'm pretty confused about this minimax function. Please at the very least give me some hints to help me with this.
Thanks! :)
That sample from Wikipedia is doing NegaMax with Alpha/Beta pruning.
You may be helped by getting the naming straight:
The basis is MiniMax, a literal implementation would involve 2 methods that take turns (mutually recursive), 1 for each side.
Lazy programmers turn this into NegaMax, one method with a strategically placed -
operator.
Alpha/Beta pruning is keeping track of a Window of best moves (over multiple depths) to detect dead branches.
Your playerTurn
is used to determine whose turn it is . In NegaMax you can derive this from the depth (iterations) being odd or even. But it would be easier to use 2 parameters (myColor, otherColor) and switch them at each level.