I'm trying to incorporate the Boost libraries into my program, specifically lexical_cast
and geometry
. I include them using #include"boost/boost/geometry.hpp"
and #include"boost/boost/lexical_cast/lexical_cast_old.hpp"
.
When I run the code I get the fatal error "Cannot open include file: 'boost/geometry/geometry.hpp': No such file or directory" which leads me to another .hpp file in the Boost library which includes another library, but uses #include<...>
instead of #include"..."
.
When I replace it for "..."
the error for this one goes, but it is replaced with the next library included using #include<...>
instead of #include"..."
.
I feel like this could lead me down a rabbit hole of replacing nearly all instances of #include<...>
with #include"..."
which would take ages. Is there a setting I can change or a piece of code I could include that would sort this out?
Or could I just get rid of all the other unnecessary libraries and change the ones I need (I know that, that would still be a lot as they seem to rely on each other).
I have Boost library version 1.58.0.
First you should read about the difference between #include "filepath"
and #include <filepath>
here.
Personally, I'm working with Boost from Visual Studio as follows:
boost
library root (in my case C:\Program Files (x86)\Boost_1_53
).#include <boost/lexical_cast/lexical_cast_old.hpp>
If you're using non headers-only libraries you should also add path to Boost libraries in Project properties → Linker → General → Additional Libraries Directories.