Is it better in C++ to pass by value or pass by constant reference?
I am wondering which is better practice. I realize that pass by constant reference should provide for better performance in the program because you are not making a copy of the variable.
It used to be generally recommended best practice1 to use pass by const ref for all types, except for builtin types (char
, int
, double
, etc.), for iterators and for function objects (lambdas, classes deriving from std::*_function
).
This was especially true before the existence of move semantics. The reason is simple: if you passed by value, a copy of the object had to be made and, except for very small objects, this is always more expensive than passing a reference.
With C++11, we have gained move semantics. In a nutshell, move semantics permit that, in some cases, an object can be passed “by value” without copying it. In particular, this is the case when the object that you are passing is an rvalue.
In itself, moving an object is still at least as expensive as passing by reference. However, in many cases a function will internally copy an object anyway — i.e. it will take ownership of the argument.2
In these situations we have the following (simplified) trade-off:
“Pass by value” still causes the object to be copied, unless the object is an rvalue. In the case of an rvalue, the object can be moved instead, so that the second case is suddenly no longer “copy, then move” but “move, then (potentially) move again”.
For large objects that implement proper move constructors (such as vectors, strings …), the second case is then vastly more efficient than the first. Therefore, it is recommended to use pass by value if the function takes ownership of the argument, and if the object type supports efficient moving.
A historical note:
In fact, any modern compiler should be able to figure out when passing by value is expensive, and implicitly convert the call to use a const ref if possible.
In theory. In practice, compilers can’t always change this without breaking the function’s binary interface. In some special cases (when the function is inlined) the copy will actually be elided if the compiler can figure out that the original object won’t be changed through the actions in the function.
But in general the compiler can’t determine this, and the advent of move semantics in C++ has made this optimisation much less relevant.
1 E.g. in Scott Meyers, Effective C++.
2 This is especially often true for object constructors, which may take arguments and store them internally to be part of the constructed object’s state.