I'm a bit confused at the moment because I'm planning to include multiple source and header files for the first time in one of my projects.
So I'm wondering if this would be the right approach?
Do I have to include the string header in every source file that uses it directly?
And what about the "stdafx.hpp" header that Visual C++ wants me to include?
Would that be the way to go?
main.cpp
#include "stdafx.hpp"
#include <string> //?
#include <stringLib1.h>
#include <stringLib2.h>
using std::string;
//use a windows.h function here
//use a stringLib1 function here
//use a stringLib2 function here
stringLib1.h
#include "stdafx.hpp"
#include <string>
using std::string;
class uselessClass1
{
public:
string GetStringBack1(string myString);
};
stringLib1.cpp
#include "stdafx.hpp"
string uselessClass1::GetStringBack1(string myString) {
return myString;
}
stringLib2.h
#include "stdafx.hpp"
#include <string>
using std::string;
class uselessClass2
{
public:
string GetStringBack2(string myString);
};
stringLib2.cpp
#include "stdafx.hpp"
string uselessClass2::GetStringBack2(string myString) {
return myString;
}
A good practice is usually to include only what your code uses in every file. That reduces dependencies on other headers and, on large projects, reduce compilation times (and also helps finding out what depends on what)
Use include guards in your header files
Don't import everything by polluting the global namespace, e.g.
using namespace std;
but rather qualify what you intend to use when you need it
You don't need stdafx.h
in your project unless you're using precompiled headers. You can control this behavior in the VS project properties (C/C++ -> Precompiled Headers -> Precompiled Header)