Is there any C++ standard class/function which is similar to GetTickCount() on Windows?

Joy Hyuk Lee picture Joy Hyuk Lee · Jul 25, 2014 · Viewed 7.7k times · Source
unsigned int Tick = GetTickCount();

This code is running only on Windows, but I want to use the C++ Standard library so it can run elsewhere.

I searched std::chrono, but I can't find a function like GetTickCount().

Do you know what I should use from std::chrono?

Answer

Howard Hinnant picture Howard Hinnant · Jul 25, 2014

You could build a custom chrono clock on top of Windows' GetTickCount(). Then use that clock. In porting, all you would have to do is port the clock. For example, I am not on Windows, but here is what such a port might look like:

#include <chrono>

// simulation of Windows GetTickCount()
unsigned long long
GetTickCount()
{
    using namespace std::chrono;
    return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
}

// Clock built upon Windows GetTickCount()
struct TickCountClock
{
    typedef unsigned long long                       rep;
    typedef std::milli                               period;
    typedef std::chrono::duration<rep, period>       duration;
    typedef std::chrono::time_point<TickCountClock>  time_point;
    static const bool is_steady =                    true;

    static time_point now() noexcept
    {
        return time_point(duration(GetTickCount()));
    }
};

// Test TickCountClock

#include <thread>
#include <iostream>

int
main()
{
    auto t0 = TickCountClock::now();
    std::this_thread::sleep_until(t0 + std::chrono::seconds(1));
    auto t1 = TickCountClock::now();
    std::cout << (t1-t0).count() << "ms\n";
}

On my system, steady_clock happens to return nanoseconds since boot. You may find other non-portable ways of emulating GetTickCount() on other platforms. But once that detail is done, your clock is solid, and the clock's clients don't need to be any wiser about it.

For me this test reliably outputs:

1000ms