What are the pros and cons of using nested public C++ classes and enumerations? For example, suppose you have a class called printer
, and this class also stores information on output trays, you could have:
class printer
{
public:
std::string name_;
enum TYPE
{
TYPE_LOCAL,
TYPE_NETWORK,
};
class output_tray
{
...
};
...
};
printer prn;
printer::TYPE type;
printer::output_tray tray;
Alternatively:
class printer
{
public:
std::string name_;
...
};
enum PRINTER_TYPE
{
PRINTER_TYPE_LOCAL,
PRINTER_TYPE_NETWORK,
};
class output_tray
{
...
};
printer prn;
PRINTER_TYPE type;
output_tray tray;
I can see the benefits of nesting private enums/classes, but when it comes to public ones, the office is split - it seems to be more of a style choice.
So, which do you prefer and why?
There are several side effects to classes nested inside classes that I usually consider flaws (if not pure antipatterns).
Let's imagine the following code :
class A
{
public :
class B { /* etc. */ } ;
// etc.
} ;
Or even:
class A
{
public :
class B ;
// etc.
} ;
class A::B
{
public :
// etc.
} ;
So:
As a conclusion, unless exceptions (e.g. the nested class is an intimate part of the nesting class... And even then...), I see no point in nested classes in normal code, as the flaws outweights by magnitudes the perceived advantages.
Furthermore, it smells as a clumsy attempt to simulate namespacing without using C++ namespaces.
On the pro-side, you isolate this code, and if private, make it unusable but from the "outside" class...
Pros: Everything.
Con: Nothing.
The fact is enum items will pollute the global scope:
// collision
enum Value { empty = 7, undefined, defined } ;
enum Glass { empty = 42, half, full } ;
// empty is from Value or Glass?
Ony by putting each enum in a different namespace/class will enable you to avoid this collision:
namespace Value { enum type { empty = 7, undefined, defined } ; }
namespace Glass { enum type { empty = 42, half, full } ; }
// Value::type e = Value::empty ;
// Glass::type f = Glass::empty ;
Note that C++0x defined the class enum:
enum class Value { empty, undefined, defined } ;
enum class Glass { empty, half, full } ;
// Value e = Value::empty ;
// Glass f = Glass::empty ;
exactly for this kind of problems.