If the function pointer embedded in a boost::bind
return object is NULL
/nullptr
/0
, I need to take action other than calling it. How can I determine if the object contains a null function pointer?
boost::function
s as the boost::bind
return object is used with varying call signatures in a template function.template <typename BRO> Retval do_stuff(BRO func, enum Fallback fallback) { if (func == NULL) { return do_fallback(fallback); } else { return use_retval(func()); } } do_stuff(boost::bind(FuncPtrThatMightBeNull, var1, var2), fallback);
Since the arity of the function in the callee does not change, I can "cast" the bind return object into a boost::function
and call .empty()
Retval do_stuff(boost::function<Retval()> func, enum Fallback fallback)
{
if (func.empty())
return do_fallback(fallback);
else
return use_retval(func());
}
You can either bind to a dummy function:
void dummy() { /* has differing behaviour */ }
// ...
boost::bind(&dummy)();
... or, assuming you're using Boost.Bind
together with Boost.Function
, return a default constructed function object and check for empty()
before calling it:
typedef boost::function<void (void)> F;
F create() { return F(); }
void use() {
F f = create();
if(f.empty()) {
/* ... */
}
}
Regarding the update:
I still don't see what the problem with binding to a different function like the following would be:
template <typename BRO>
Retval do_stuff(BRO func)
{
return func();
}
if(funcPtr) {
do_stuff(boost::bind(&use_retval, boost::bind(funcPtr, a, b)));
} else {
do_stuff(boost::bind(&do_fallback, fallback));
}
If you'd want to move that handling out of the calling code, you could emulate variadic template function to support variable arities:
template<class R, class T1>
boost::function<R (T1)>
bind_wrap(R (*fnPtr)(), T1& t1, Fallback fallback) {
if(fnPtr) return boost::bind(&use_retval, boost::bind(funcPtr, t1));
else return boost::bind(&do_fallback, fallback);
}
template<class R, class T1, class T2>
boost::function<R (T1, T2)>
bind_wrap(R (*fnPtr)(T1, T2), T1& t1, T2& t2, Fallback fallback) {
if(fnPtr) return boost::bind(&use_retval, boost::bind(funcPtr, t1, t2));
else return boost::bind(&do_fallback, fallback);
}
// ... etc. for all needed arities
do_stuff(bind_wrap(funcPtr, var1, var2, fallback));
... or you use the approach above to generate boost::function<>
objects or your own wrappers and check for functor.empty()
or similar in do_stuff()
.