DLL dependency not found when debugging with Visual Studio 11 RC

hhatinen picture hhatinen · Sep 20, 2012 · Viewed 28.8k times · Source

My project is a standalone C++ application that uses FMOD for playing sound. I've previously developed the same project with Visual Studio 2010 without any problems, but 2012 gives me the classic error: "The program can't start because fmodex.dll is missing from your computer. Try reinstalling the program to fix this problem." The project seems to load other DLLs(such as Direct3d related files and d3d shader compiler) just fine.

The problem occurs only if trying to debug or run the program from the IDE, not if I copy the executable to the appropriate directory with DLL and run it manually. If I remove all references to FMOD from the program, the debugging and running works fine. I've made sure that I have correct working directory in Project settings (besides it loads all the other files just fine in the same directory). I originally converted the project from Visual Studio 2010, but tried to create a new project from scratch with no luck. I've also tinkered all the possible compiler and linker settings through, and googling doesn't seem to help either.

I'm guessing that the problem has something to do with the new Metro style apps and it's way to handle external dependecies, but I have also turned "Metro Style App Support" off. I'm starting to think I've really tried everything I can and have no idea what to try next. Directions for getting more diagnostic information would be much appreciated as well! Thanks!

Edit: Visual Studio version I'm using is Visual Studio Ultimate 2012 RC, Version 11.0.50706.0 QRELRC July, 2012

Answer

Michael Burr picture Michael Burr · Sep 21, 2012

Go to the project's properties:

Configuration Properties | Debugging | Environment 

And add the following item:

PATH=c:\path\where\the\dll-is;$(Path)