I am trying to test UDP communications on a LAN. I have a small piece of code to and I have tried to run it in 2 computers (one should wait to receive and the other one should send). The strange thing is that computer A sends and B receives properly but if I try A to receive and B to send it does not work. Do you know why could it be?
public void SendBroadcast(int port, string message)
{
UdpClient client = new UdpClient();
byte[] packet = Encoding.ASCII.GetBytes(message);
try
{
client.Send(packet, packet.Length, IPAddress.Broadcast.ToString(), port);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public void Receive(int port)
{
UdpClient client = null;
try
{
client = new UdpClient(port);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
IPEndPoint server = new IPEndPoint(IPAddress.Any, 0);
while (true)
{
try
{
byte[] packet = client.Receive(ref server);
Console.WriteLine("{0}, {1}", server, Encoding.ASCII.GetString(packet));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
And the calls:
SendBroadcast(444, "hello"); Receive(444);
If I run 2 instances of the program on the same computer it works properly but creates 3 packages per call.
Thanks in advance.
Try using the async methods so that you can keep listening for messages without blocking to send messages.