0MQ: How to use ZeroMQ in a threadsafe manner?

tobsen picture tobsen · Apr 30, 2011 · Viewed 15.3k times · Source

I read the ZeroMq guide and I stumbled upon the following:

You MUST NOT share ØMQ sockets between threads. ØMQ sockets are not threadsafe. Technically it's possible to do this, but it demands semaphores, locks, or mutexes. This will make your application slow and fragile. The only place where it's remotely sane to share sockets between threads are in language bindings that need to do magic like garbage collection on sockets.

and later on:

Remember: Do not use or close sockets except in the thread that created them.

I also understood that the ZeroMQ Context is threadsafe.

If a class registers for an event of a another class, in .Net, this event might be invoked from a different thread than the thread the listener was created on.

I think there are only two options to be able to dispatch something via ZeroMQ-Sockets from within an eventhandler:

  • Synchronize the eventhandler-invoking-thread to the thread the ZeroMQ-Socket was created in
  • Create a new ZeroMQ-Socket / get the exisiting ZeroMQ-Socket for the thread within the eventhandler by using the threadsafe ZeroMQ-Context

It seems that the 0MQ-Guide to discourage the first one and I don't think that creating a new ZeroMq-Socket for each thread is performant / the way to go.

My Question:
What is the correct pattern (the way it is meant to be) to publish messages via 0MQ from within an eventhandler?

Also, did the authors of the guide have the ZeroMQ-Binding for .Net in mind when they wrote:

The only place where it's remotely sane to share sockets between threads are in language bindings that need to do magic like garbage collection on sockets. ?

Here is some samplecode to emphasize my problem/question:

public class ExampleClass
{
    public event EventHandler<ByteEventArgs> SomethinIsCalledFromAnotherThread;
}

public class ByteEventArgs : EventArgs
{
    public byte[] BytesToSend;
}


public class Dispatcher
{
    ZMQ.Context ctx;

    public Dispatcher(ZMQ.Context mqcontext, ExampleClass exampleClassInstance)
    {
        this.ctx = mqcontext;
        exampleClassInstance.SomethinIsCalledFromAnotherThread += new EventHandler<ByteEventArgs>(exampleClass_SomethinIsCalledFromAnotherThread);
    }

    void exampleClass_SomethinIsCalledFromAnotherThread(object sender, ByteEventArgs e)
    {
        // this method might be called by a different thread. So I have to get a new socket etc?
        using (var socket = ctx.Socket(ZMQ.SocketType.PUSH))
        {
            // init socket etc..... and finally: 
            socket.Send(e.BytesToSend);
        }
        // isn't that too much overhead?
    }
}

Answer

Pieter Hintjens picture Pieter Hintjens · Apr 30, 2011

You can create lots of 0MQ sockets, certainly as many as you have threads. If you create a socket in one thread, and use it in another, you must execute a full memory barrier between the two operations. Anything else will result in weird random failures in libzmq, as socket objects are not threadsafe.

There are a few conventional patterns, though I don't know how these map specifically to .NET:

  1. Create sockets in the threads that use them, period. Share contexts between threads that are tightly bound into one process, and create separate contents in threads that are not tightly bound. In the high-level C API (czmq) these are called attached and detached threads.
  2. Create a socket in a parent thread and pass at thread creation time to an attached thread. The thread creation call will execute a full memory barrier. From then on, use the socket only in the child thread. "use" means recv, send, setsockopt, getsockopt, and close.
  3. Create a socket in one thread, and use in another, executing your own full memory barrier between each use. This is extremely delicate and if you don't know what a "full memory barrier" is, you should not be doing this.