I'm programming a database manager for a gameserver called OTServer, and I'm having problems using executereader() the second time. Here's code:
private void button1_Click(object sender, EventArgs e)
{
Form1 f = new Form1();
MySqlConnection conn = new MySqlConnection();
conn.ConnectionString = "Server=" + f.GetText1().Text + ";Username=" + f.GetText2().Text + ";Pwd=" + f.GetText3().Text + ";Database=" + f.GetText4().Text + ";";
conn.Open();
MySqlCommand cmd = new MySqlCommand("SELECT * FROM `players` WHERE name = @Name", conn);
cmd.Parameters.AddWithValue("@Name", textBox1.Text);
MySqlDataReader Reader = cmd.ExecuteReader(CommandBehavior.SingleRow);
while (Reader.Read())
{
label7.Text = (string)Reader[1];
label7.Show();
label8.Text = Reader[5].ToString();
label8.Show();
if ((int)Reader[6] == 1)
{
label9.Text = "Sorcerer (1)";
}
if ((int)Reader[6] == 2)
{
label9.Text = "Druid (2)";
}
if ((int)Reader[6] == 3)
{
label9.Text = "Paladin (3)";
}
if ((int)Reader[6] == 4)
{
label9.Text = "Knight (4)";
}
if ((int)Reader[6] == 0)
{
label9.Text = "None (0)";
}
label9.Show();
if ((int)Reader[3] == 1)
{
label10.Text = "Player";
}
if ((int)Reader[3] == 2)
{
label10.Text = "Tutor";
}
if ((int)Reader[3] == 3)
{
label10.Text = "Senior Tutor";
}
if ((int)Reader[3] == 4)
{
label10.Text = "Gamemaster";
}
if ((int)Reader[3] == 5)
{
label10.Text = "Community Manager";
}
if ((int)Reader[3] == 6)
{
label10.Text = "God";
}
if ((int)Reader[3] < 1 || (int)Reader[3] > 6)
{
label10.Text = "Unknown";
}
label10.Show();
label13.Text = "Account: " + Reader[4].ToString();
label13.Show();
}
Reader.Close();
cmd = new MySqlCommand("SELECT * FROM accounts WHERE id = @Account_ID", conn);
cmd.Parameters.AddWithValue("@Account_ID", label13.Text);
Reader = cmd.ExecuteReader(CommandBehavior.SingleRow);
while (Reader.Read())
{
label11.Text = (string)Reader[0];
label11.Show();
}
Reader.Close();
}
Suggested solution: Try putting a using
block around your DataReader
, or call Dispose
on it:
using (DataReader Reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
// ...do something with your data reader... then finish by:
Reader.Close();
} // <-- Reader.Dispose() called automatically at the end of using block.
// ...prepare second command...
// the same again for the second command:
using (DataReader Reader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
// ...
Reader.Close();
}
Assumed cause of your problem: The DB connection object may do some internal book-keeping to keep track of data readers. I've found out in a similar scenario that you're only allowed one DataReader
at a time. So I believe the problem with your code is that, while you Close
the Reader
, you haven't explicitly Dispose
d it, so the connection object thinks the first data reader is still in use when you execute the second one.
Besides... why not simplify this code:
if ((int)Reader[6] == 1)
{
label9.Text = "Sorcerer (1)";
}
if ((int)Reader[6] == 2)
{
label9.Text = "Druid (2)";
}
...
to a switch
statement?:
int x = (int)(Reader[6]);
string label9Text = string.Empty;
switch (x)
{
case 1: label9Text = "Sorcerer (1)"; break;
case 2: label9Text = "Druid (2)"; break;
...
}
label9.Text = label9Text;
(That would save you quite a bit of repetitive typing.)