C# UDP Socket: Get receiver address

chezy525 picture chezy525 · Nov 10, 2010 · Viewed 16.8k times · Source

I have an asynchronous UDP server class with a socket bound on IPAddress.Any, and I'd like to know which IPAddress the received packet was sent to (...or received on). It seems that I can't just use the Socket.LocalEndPoint property, as it always returns 0.0.0.0 (which makes sense as it's bound to that...).

Here are the interesting parts of the code I'm currently using:

private Socket udpSock;
private byte[] buffer;
public void Starter(){
    //Setup the socket and message buffer
    udpSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
    udpSock.Bind(new IPEndPoint(IPAddress.Any, 12345));
    buffer = new byte[1024];

    //Start listening for a new message.
    EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
    udpSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, udpSock);
}

private void DoReceiveFrom(IAsyncResult iar){
    //Get the received message.
    Socket recvSock = (Socket)iar.AsyncState;
    EndPoint clientEP = new IPEndPoint(IPAddress.Any, 0);
    int msgLen = recvSock.EndReceiveFrom(iar, ref clientEP);
    byte[] localMsg = new byte[msgLen];
    Array.Copy(buffer, localMsg, msgLen);

    //Start listening for a new message.
    EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
    udpSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, udpSock);

    //Handle the received message
    Console.WriteLine("Recieved {0} bytes from {1}:{2} to {3}:{4}",
                      msgLen,
                      ((IPEndPoint)clientEP).Address,
                      ((IPEndPoint)clientEP).Port,
                      ((IPEndPoint)recvSock.LocalEndPoint).Address,
                      ((IPEndPoint)recvSock.LocalEndPoint).Port);
    //Do other, more interesting, things with the received message.
}

As mentioned earlier this always prints a line like:

Received 32 bytes from 127.0.0.1:1678 to 0.0.0.0:12345

And I'd like it to be something like:

Received 32 bytes from 127.0.0.1:1678 to 127.0.0.1:12345

Thanks, in advance, for any ideas on this! --Adam

UPDATE

Well, I found a solution, though I don't like it... Basically, instead of opening a single udp socket bound to IPAddress.Any, I create a unique socket for every available IPAddress. So, the new Starter function looks like:

public void Starter(){
    buffer = new byte[1024];

    //create a new socket and start listening on the loopback address.
    Socket lSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
    lSock.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345);

    EndPoint ncEP = new IPEndPoint(IPAddress.Any, 0);
    lSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref ncEP, DoReceiveFrom, lSock);

    //create a new socket and start listening on each IPAddress in the Dns host.
    foreach(IPAddress addr in Dns.GetHostEntry(Dns.GetHostName()).AddressList){
        if(addr.AddressFamily != AddressFamily.InterNetwork) continue; //Skip all but IPv4 addresses.

        Socket s = new Socket(addr.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
        s.Bind(new IPEndPoint(addr, 12345));

        EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
        s.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, s);
    }
}

This is just to illustrate the concept, the biggest problem with this code as is, is that each socket is trying to use the same buffer... which is generally a bad idea...

There has to be a better solution to this; I mean, the source and destination are part of the UDP packet header! Oh well, I guess I'll go with this until there's something better.

Answer

cHao picture cHao · Apr 26, 2011

I just had the same problem. I don't see a way, using ReceiveFrom or its async variants, to retrieve the destination address of a received packet.

However...If you use ReceiveMessageFrom or its variants, you'll get an IPPacketInformation (by reference for ReceiveMessageFrom and EndReceiveMessageFrom, or as a property of the SocketAsyncEventArgs passed to your callback in ReceiveMessageFromAsync). That object will contain the IP address and interface number where the packet was received.

(Note, this code has not been tested, as i used ReceiveMessageFromAsync rather than the fakey-fake Begin/End calls.)

private void ReceiveCallback(IAsyncResult iar)
{
    IPPacketInformation packetInfo;
    EndPoint remoteEnd = new IPEndPoint(IPAddress.Any, 0);
    SocketFlags flags = SocketFlags.None;
    Socket sock = (Socket) iar.AsyncState;

    int received = sock.EndReceiveMessageFrom(iar, ref flags, ref remoteEnd, out packetInfo);
    Console.WriteLine(
        "{0} bytes received from {1} to {2}",
        received,
        remoteEnd,
        packetInfo.Address
    );
}

Note, you should apparently call SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true) as part of setting up the socket, before you Bind it. The ...ReceiveMessageFrom... methods will set it for you, but you'll probably only see valid info on any packets Windows saw after the option was set. (In practice, this isn't much of an issue -- but when/if it ever happened, the reason would be a mystery. Better to prevent it altogether.)