I am trying to add a child object to a collection of children, but I want to make sure the the latest will be the first.
Here is what I am trying to do:
GameObject
- (My new object here)
- GameObject
- GameObject
- GameObject
Here is the code I am using to instantiate my prefab:
GameObject messageObj = Instantiate(storyPrefab) as GameObject;
messageObj.name = "Story";
messageObj.transform.parent = wallGrid.transform;
messageObj.transform.localScale = new Vector3(1,1,1);
Hope this makes sense.
Any help is apreciated and thanks in advance :-)
You can change the order in the hierarchy using Transform.SetSiblingIndex.
So basically you'd want to set the first index to your desired element:
messageObj.transform.SetSiblingIndex(0);