In "C# 4 in a Nutshell", the author shows that this class can write 0 sometimes without MemoryBarrier
, though I can't reproduce in my Core2Duo:
public class Foo
{
int _answer;
bool _complete;
public void A()
{
_answer = 123;
//Thread.MemoryBarrier(); // Barrier 1
_complete = true;
//Thread.MemoryBarrier(); // Barrier 2
}
public void B()
{
//Thread.MemoryBarrier(); // Barrier 3
if (_complete)
{
//Thread.MemoryBarrier(); // Barrier 4
Console.WriteLine(_answer);
}
}
}
private static void ThreadInverteOrdemComandos()
{
Foo obj = new Foo();
Task.Factory.StartNew(obj.A);
Task.Factory.StartNew(obj.B);
Thread.Sleep(10);
}
This need seems crazy to me. How can I recognize all possible cases that this can occur? I think that if processor changes order of operations, it needs to guarantee that the behavior doesn't change.
Do you bother to use Barriers?
You are going to have a very hard time reproducing this bug. In fact, I would go as far as saying you will never be able to reproduce it using the .NET Framework. The reason is because Microsoft's implementation uses a strong memory model for writes. That means writes are treated as if they were volatile. A volatile write has lock-release semantics which means that all prior writes must be committed before the current write.
However, the ECMA specification has a weaker memory model. So it is theoretically possible that Mono or even a future version of the .NET Framework might start exhibiting the buggy behavior.
So what I am saying is that it is very unlikely that removing barriers #1 and #2 will have any impact on the behavior of the program. That, of course, is not a guarantee, but an observation based on the current implementation of the CLR only.
Removing barriers #3 and #4 will definitely have an impact. This is actually pretty easy to reproduce. Well, not this example per se, but the following code is one of the more well known demonstrations. It has to be compiled using the Release build and ran outside of the debugger. The bug is that the program does not end. You can fix the bug by placing a call to Thread.MemoryBarrier
inside the while
loop or by marking stop
as volatile
.
class Program
{
static bool stop = false;
public static void Main(string[] args)
{
var t = new Thread(() =>
{
Console.WriteLine("thread begin");
bool toggle = false;
while (!stop)
{
toggle = !toggle;
}
Console.WriteLine("thread end");
});
t.Start();
Thread.Sleep(1000);
stop = true;
Console.WriteLine("stop = true");
Console.WriteLine("waiting...");
t.Join();
}
}
The reason why some threading bugs are hard to reproduce is because the same tactics you use to simulate thread interleaving can actually fix the bug. Thread.Sleep
is the most notable example because it generates memory barriers. You can verify that by placing a call inside the while
loop and observing that the bug goes away.
You can see my answer here for another analysis of the example from the book you cited.