ok i read a bit on this topic on stackoverflow, watched this & this, but still a bit confused about co/contra-variance.
from here
Covariance allows a "bigger" (less specific) type to be substituted in an API where the original type is only used in an "output" position (e.g. as a return value). Contravariance allows a "smaller" (more specific) type to be substituted in an API where the original type is only used in an "input" position.
i know it has to do with type safety.
about the in/out
thing. can i say i use in
when i need to write to it, and out
when its read only. and in
means contra-variance, out
co-variance. but from the explanation above...
and here
For example, a
List<Banana>
can't be treated as aList<Fruit>
becauselist.Add(new Apple())
is valid for List but not forList<Banana>
.
so shouldn't it be, if i were to use in
/ am going to write to the object, it must be bigger more generic.
i know this question has been asked but still very confused.
I had to think long and hard on how to explain this well. Explaining is seems to be just as hard as understanding it.
Imagine you have a base class Fruit. And you have two subclasses Apple and Banana.
Fruit
/ \
Banana Apple
You create two objects:
Apple a = new Apple();
Banana b = new Banana();
For both of these objects you can typecast them into the Fruit object.
Fruit f = (Fruit)a;
Fruit g = (Fruit)b;
You can treat derived classes as if they were their base class.
However you cannot treat a base class like it was a derived class
a = (Apple)f; //This is incorrect
Lets apply this to the List example.
Suppose you created two Lists:
List<Fruit> fruitList = new List<Fruit>();
List<Banana> bananaList = new List<Banana>();
You can do something like this...
fruitList.Add(new Apple());
and
fruitList.Add(new Banana());
because it is essentially typecasting them as you add them into the list. You can think of it like this...
fruitList.Add((Fruit)new Apple());
fruitList.Add((Fruit)new Banana());
However, applying the same logic to the reverse case raises some red flags.
bananaList.Add(new Fruit());
is the same as
bannanaList.Add((Banana)new Fruit());
Because you cannot treat a base class like a derived class this produces errors.
Just in case your question was why this causes errors I'll explain that too.
Here's the Fruit class
public class Fruit
{
public Fruit()
{
a = 0;
}
public int A { get { return a; } set { a = value } }
private int a;
}
and here's the Banana class
public class Banana: Fruit
{
public Banana(): Fruit() // This calls the Fruit constructor
{
// By calling ^^^ Fruit() the inherited variable a is also = 0;
b = 0;
}
public int B { get { return b; } set { b = value; } }
private int b;
}
So imagine that you again created two objects
Fruit f = new Fruit();
Banana ba = new Banana();
remember that Banana has two variables "a" and "b", while Fruit only has one, "a". So when you do this...
f = (Fruit)b;
f.A = 5;
You create a complete Fruit object. But if you were to do this...
ba = (Banana)f;
ba.A = 5;
ba.B = 3; //Error!!!: Was "b" ever initialized? Does it exist?
The problem is that you don't create a complete Banana class.Not all the data members are declared / initialized.
Now that I'm back from the shower and got my self a snack heres where it gets a little complicated.
In hindsight I should have dropped the metaphor when getting into the complicated stuff
lets make two new classes:
public class Base
public class Derived : Base
They can do whatever you like
Now lets define two functions
public Base DoSomething(int variable)
{
return (Base)DoSomethingElse(variable);
}
public Derived DoSomethingElse(int variable)
{
// Do stuff
}
This is kind of like how "out" works you should always be able to use a derived class as if it were a base class, lets apply this to an interface
interface MyInterface<T>
{
T MyFunction(int variable);
}
The key difference between out/in is when the Generic is used as a return type or a method parameter, this the the former case.
lets define a class that implements this interface:
public class Thing<T>: MyInterface<T> { }
then we create two objects:
MyInterface<Base> base = new Thing<Base>;
MyInterface<Derived> derived = new Thing<Derived>;
If you were do this:
base = derived;
You would get an error like "cannot implicitly convert from..."
You have two choices, 1) explicitly convert them or, 2) tell the complier to implicitly convert them.
base = (MyInterface<Base>)derived; // #1
or
interface MyInterface<out T> // #2
{
T MyFunction(int variable);
}
The second case comes in to play if your interface looks like this:
interface MyInterface<T>
{
int MyFunction(T variable); // T is now a parameter
}
relating it to the two functions again
public int DoSomething(Base variable)
{
// Do stuff
}
public int DoSomethingElse(Derived variable)
{
return DoSomething((Base)variable);
}
hopefully you see how the situation has reversed but is essentially the same type of conversion.
Using the same classes again
public class Base
public class Derived : Base
public class Thing<T>: MyInterface<T> { }
and the same objects
MyInterface<Base> base = new Thing<Base>;
MyInterface<Derived> derived = new Thing<Derived>;
if you try to set them equal
base = derived;
your complier will yell at you again, you have the same options as before
base = (MyInterface<Base>)derived;
or
interface MyInterface<in T> //changed
{
int MyFunction(T variable); // T is still a parameter
}
Basically use out when the generic is only going to be used as a return type of the interface methods. Use in when it is going to be used as a Method parameter. The same rules apply when using delegates too.
There are strange exceptions but I'm not going to worry about them here.
Sorry for any careless mistakes in advance =)