I'm writing a C# application which needs to intercept Window Messages that another applications is sending out. The company who wrote the application I'm monitoring sent me some example code, however it's in C++ which I don't really know.
In the C++ example code I've got they use the following code:
UINT uMsg = RegisterWindowMessage(SHOCK_MESSAGE_BROADCAST);
ON_REGISTERED_MESSAGE(WM_SHOCK_BROADCAST_MESSAGE, OnShockStatusMessage)
LRESULT OnShockStatusMessage(WPARAM wParam, LPARAM lParam);
As I understand it this retrieves an Id from Windows for the specific message we want to listen for. Then we're asking C++ to call OnShockStatusMessage whenever an message matching the Id is intercepted.
After a bit of research I've put together the following in C#
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern uint RegisterWindowMessage(string lpString);
private IntPtr _hWnd; // APS-50 class reference
private List<IntPtr> _windowsMessages = new List<IntPtr>(); // APS-50 messages
private const string _className = "www.AuPix.com/SHOCK/MessageWindowClass";
// Windows Messages events
private const string _messageBroadcast = "www.AuPix.com/SHOCK/BROADCAST";
private const string _messageCallEvents = "www.AuPix.com/SHOCK/CallEvents";
private const string _messageRegistrationEvents = "www.AuPix.com/SHOCK/RegistrationEvents";
private const string _messageActions = "www.AuPix.com/SHOCK/Actions";
private void DemoProblem()
{
// Find hidden window handle
_hWnd = FindWindow(_className, null);
// Register for events
_windowsMessages.Add( new IntPtr( RegisterWindowMessage( _messageActions ) ) );
_windowsMessages.Add( new IntPtr( RegisterWindowMessage( _messageBroadcast ) ) );
_windowsMessages.Add( new IntPtr( RegisterWindowMessage( _messageCallEvents ) ) );
_windowsMessages.Add( new IntPtr( RegisterWindowMessage( _messageRegistrationEvents ) ) );
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// Are they registered Windows Messages for the APS-50 application?
foreach (IntPtr message in _windowsMessages)
{
if ((IntPtr)m.Msg == message)
{
Debug.WriteLine("Message from specified application found!");
}
}
// Are they coming from the APS-50 application?
if ( m.HWnd == shock.WindowsHandle)
{
Debug.WriteLine("Message from specified application found!");
}
}
As I understand this should do the same basic thing, in that it:
However in my override of the WndProc() method neither of my checks intercept any of the specific messages or any message from the application I'm monitoring.
If I Debug.WriteLine for all messages that come through it, I can see that it's monitoring them. However it never filters out the messages that I want.
By running the example monitoring application written in C++ I can see that Window Messages are being sent and picked up - it's just my C# implemention doesn't do the same.
Turns out I also needed to send the other application a PostMessage asking it to send my application the Window Messages.
PostMessage((int)_hWnd, _windowsMessages[0], SHOCK_REQUEST_ACTIVE_CALLINFO, (int)_thisHandle);
PostMessage((int)_hWnd, _windowsMessages[0], SHOCK_REQUEST_ALL_REGISTRATIONINFO, (int)_thisHandle);
PostMessage((int)_hWnd, _windowsMessages[0], SHOCK_REQUEST_CALL_EVENTS, (int)_thisHandle);
PostMessage((int)_hWnd, _windowsMessages[0], SHOCK_REQUEST_REGISTRATION_EVENTS, (int)_thisHandle);
Not pretty code, but good enough to prove it works which is all I need for now :)