I am using Photon to make put multiplayer in my game, to ensure that one player doesn't control them all, when you spawn in, client side it will activate your scripts/camera so you can see and move.
Although I can't think of a way around this problem, since I don't know how to enable/disable children's components or enable a child's child.
I want to enable this through scripting http://imgur.com/ZntA8Qx
and this http://imgur.com/Nd0Ktoy
My script is this:
using UnityEngine;
using System.Collections;
public class NetworkManager : MonoBehaviour {
public Camera standByCamera;
// Use this for initialization
void Start () {
Connect();
}
void Connect() {
Debug.Log("Attempting to connect to Master...");
PhotonNetwork.ConnectUsingSettings("0.0.1");
}
void OnGUI() {
GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
}
void OnConnectedToMaster() {
Debug.Log("Joined Master Successfully.");
Debug.Log("Attempting to connect to a random room...");
PhotonNetwork.JoinRandomRoom();
}
void OnPhotonRandomJoinFailed(){
Debug.Log("Join Failed: No Rooms.");
Debug.Log("Creating Room...");
PhotonNetwork.CreateRoom(null);
}
void OnJoinedRoom() {
Debug.Log("Joined Successfully.");
SpawnMyPlayer();
}
void SpawnMyPlayer() {
GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate("Body", Vector3.zero, Quaternion.identity, 0);
standByCamera.enabled = false;
((MonoBehaviour)myPlayerGO.GetComponent("Movement")).enabled = true;
}
}
The bit at the bottom underneath the thing with monobehaivour is where I want to enable them As you can see I have already figured out how to activate something that is part of the game object I spawned, I just need help with what I said above, thank you for your help.
I'm spawning it through a prefab, so I want it to edit only the one I spawn, and not every other one in the level, as in I want to enable these components using the myPlayerGO Game object, and that one only.
This is all I need to get my Game working, so please help.
If this is a duplicate, I'm sorry because I wasn't sure how to word the title of this.
I unity you can enable and disable components in child object by using gameObject.GetComponentInChildren
ComponentYouNeed component = gameObject.GetComponentInChildren<ComponentYouNeed>();
component.enabled = false;
Also can use gameObject.GetComponentsInChildren