I'm using the Unity IoC container for resolving my objects. However, I've run into an issue. When I have more than one constructor - how does Unity know which one to use? It seems to use the one with parameters when I have one with and one without. Can I explicitly tell it which constructor to use?
Specifically I had a case similar to the following Person class with two constructors. In this case I want the IoC container to use the default constructor - without parameters - but it chooses the one with parameters.
public class SomeValueObject
{
public SomeValueObject(string name)
{
Name = name;
}
public string Name { get; set; }
}
public class Person
{
private string _name;
public Person()
{
_name = string.Empty;
}
public Person(SomeValueObject obj)
{
_name = obj.Name;
}
}
This obviously fails as it can't create the SomeValueObject - not knowing what to inject to its string parameter. The error it gives is:
Resolution of the dependency failed, type = "MyApp.Person", name = "". Exception message is: The current build operation (build key Build Key[MyApp.Person, null]) failed: The parameter obj could not be resolved when attempting to call constructor MyApp.Person(MyApp.SomeValueObject obj). (Strategy type BuildPlanStrategy, index 3)
The container registration:
Container.RegisterType<Person, Person>(new Microsoft.Practices.Unity.ContainerControlledLifetimeManager());
And the resolving:
var person = Container.Resolve<Person>();
Register it like this instead:
container.RegisterType<Person>(new InjectionConstructor());
You can add the LifetimeManager as well using an overload of the RegisterType method.
That said, when modeling for DI, your life will be much easier if you have unambiguous contructors (i.e. no overloaded constructors).