I am using Microsoft's Unity for dependency injection and I want to do something like this:
IDataContext context = _unityContainer.Resolve<IDataContext>();
var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context
var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context
IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance
var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2);
RepositoryA
and RepositoryB
both have a constructor that takes an IDataContext
parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext
is not registered with Unity (I don't want 3 instances of IDataContext
).
As of today they have added this functionality:
It’s in the latest drop here:
http://unity.codeplex.com/SourceControl/changeset/view/33899
Discussion on it here:
http://unity.codeplex.com/Thread/View.aspx?ThreadId=66434
Example:
container.Resolve<IFoo>(new ParameterOverrides<Foo> { { "name", "bar" }, { "address", 42 } });"