I have two squares in 3D space. I want to find the x,y,z angles between them. I started by finding the normal vectors for both of the squares and I am trying to figure out how to get the angle between them.
I am using XNA (C#) Vector3 objects.
I have calculated the normal vectors as follows:
Vector3 normal1 = (Vector3.Cross(sq1.corners[0] - sq1.corners[1], sq1.corners[0] - sq1.corners[2]));
Vector3 normal2 = (Vector3.Cross(sq2.corners[0] - sq2.corners[1], sq2.corners[0] - sq2.corners[2]));
I want to find the euler rotation that will get normal1 facing the same way as normal2
First, you can calculate the axis and amount of rotation (assuming an arbitrary axis):
Vector3 axis = Vector3.Cross(normal1, normal2);
axis.Normalize();
double angle = Math.Acos(Vector3.Dot(normal1, normal2) / normal1.Length() / normal2.Length());
If the normals are normalized, then the calculation of the angle reduces to
double angle = Math.Acos(Vector3.Dot(normal1, normal2));
Then you can transform this to euler angles with the function from here