For my game, I'd like the Android back button to take you to the pause menu, instead of minimizing the game. From what I've googled, I know I need to call
Gdx.input.setCatchBackKey(true);
But how do I actually check for the button press? input.isKeyDown(Keys.BACK) doesn't seem to do anything.
I solved the problem like this:
public class MyApplication implements ApplicationListener, InputProcessor {
// !! Remember to override all other required methods !!
...
@Override
public void create() {
Gdx.input.setInputProcessor(this);
Gdx.input.setCatchBackKey(true);
// rest of your stuff...
}
...
@Override
public boolean keyDown(int keycode) {
if(keycode == Keys.BACK){
// Do your optional back button handling (show pause menu?)
}
return false;
}
...
}
Not copypasta stuff but hopefully this helps you out. :)