In libgdx, how do I get input from the back button?

Dmiters picture Dmiters · Aug 28, 2011 · Viewed 31.3k times · Source

For my game, I'd like the Android back button to take you to the pause menu, instead of minimizing the game. From what I've googled, I know I need to call

Gdx.input.setCatchBackKey(true);

But how do I actually check for the button press? input.isKeyDown(Keys.BACK) doesn't seem to do anything.

Answer

raaste picture raaste · Aug 30, 2011

I solved the problem like this:

public class MyApplication implements ApplicationListener, InputProcessor {
   // !! Remember to override all other required methods !!
   ...

   @Override
   public void create() {
        Gdx.input.setInputProcessor(this);
        Gdx.input.setCatchBackKey(true);
        // rest of your stuff...
   }

   ...

   @Override
   public boolean keyDown(int keycode) {
        if(keycode == Keys.BACK){
           // Do your optional back button handling (show pause menu?)
        }
        return false;
   }

   ...
}

Not copypasta stuff but hopefully this helps you out. :)