How to change the floating label color of TextInputLayout

johanson picture johanson · May 30, 2015 · Viewed 203.9k times · Source

With reference to the new TextInputLayout released by Google, how do I change the floating label text color?

Setting colorControlNormal, colorControlActivated, colorControlHighLight in styles does not help.

This is what I have now:

This is what I have now

Answer

Brahmam Yamani picture Brahmam Yamani · Jun 18, 2015

Try The Below Code It Works In Normal State

 <android.support.design.widget.TextInputLayout
     android:layout_width="match_parent"
     android:layout_height="wrap_content"
     android:theme="@style/TextLabel">

     <android.support.v7.widget.AppCompatEditText
         android:layout_width="match_parent"
         android:layout_height="wrap_content"
         android:hint="Hiiiii"
         android:id="@+id/edit_id"/>

 </android.support.design.widget.TextInputLayout>

In Styles Folder TextLabel Code

 <style name="TextLabel" parent="TextAppearance.AppCompat">
    <!-- Hint color and label color in FALSE state -->
    <item name="android:textColorHint">@color/Color Name</item> 
    <item name="android:textSize">20sp</item>
    <!-- Label color in TRUE state and bar color FALSE and TRUE State -->
    <item name="colorAccent">@color/Color Name</item>
    <item name="colorControlNormal">@color/Color Name</item>
    <item name="colorControlActivated">@color/Color Name</item>
 </style>

Set To Main Theme of App,It Works Only Highlight State Only

 <item name="colorAccent">@color/Color Name</item>

Update:

UnsupportedOperationException: Can't convert to color: type=0x2 in api 16 or below

Solution

Update:

Are you using Material Components Library

You can add below lines to your main theme

 <item name="colorPrimary">@color/your_color</item> // Activated State
 <item name="colorOnSurface">@color/your_color</item> // Normal State

or else do you want different colors in noraml state and activated state and with customization follow below code

<style name="Widget.App.TextInputLayout" parent="Widget.MaterialComponents.TextInputLayout.OutlinedBox">
    <item name="materialThemeOverlay">@style/ThemeOverlay.App.TextInputLayout</item>
    <item name="shapeAppearance">@style/ShapeAppearance.App.SmallComponent</item> //Changes the Shape Apperance
    <!--<item name="hintTextColor">?attr/colorOnSurface</item>-->   //When you added this line it will applies only one color in normal and activate state i.e colorOnSurface color
</style>

<style name="ThemeOverlay.App.TextInputLayout" parent="">
    <item name="colorPrimary">@color/colorPrimaryDark</item>  //Activated color
    <item name="colorOnSurface">@color/colorPrimary</item>    //Normal color
    <item name="colorError">@color/colorPrimary</item>        //Error color

    //Text Appearance styles
    <item name="textAppearanceSubtitle1">@style/TextAppearance.App.Subtitle1</item>
    <item name="textAppearanceCaption">@style/TextAppearance.App.Caption</item>

    <!--Note: When setting a materialThemeOverlay on a custom TextInputLayout style, don’t forget to set editTextStyle to either a @style/Widget.MaterialComponents.TextInputEditText.* style or to a custom one that inherits from that.
    The TextInputLayout styles set materialThemeOverlay that overrides editTextStyle with the specific TextInputEditText style needed. Therefore, you don’t need to specify a style tag on the edit text.-->
    <item name="editTextStyle">@style/Widget.MaterialComponents.TextInputEditText.OutlinedBox</item>
</style>

<style name="TextAppearance.App.Subtitle1" parent="TextAppearance.MaterialComponents.Subtitle1">
    <item name="fontFamily">@font/your_font</item>
    <item name="android:fontFamily">@font/your_font</item>
</style>

<style name="TextAppearance.App.Caption" parent="TextAppearance.MaterialComponents.Caption">
    <item name="fontFamily">@font/your_font</item>
    <item name="android:fontFamily">@font/your_font</item>
</style>

<style name="ShapeAppearance.App.SmallComponent" parent="ShapeAppearance.MaterialComponents.SmallComponent">
    <item name="cornerFamily">cut</item>
    <item name="cornerSize">4dp</item>
</style>

Add the below line to your main theme or else you can set style to textinputlayout in your xml

<item name="textInputStyle">@style/Widget.App.TextInputLayout</item>