As a beginner, I've been building a simple counter application using a simple layout xml and a class called 'Counter', which derives (extends) from the class Activity.
Now, I want to load a bitmap (png file) to place next to the counter. I've been reading up on onDraw(), but it requires the class to extend 'View'. I've been trying to create an object of this class to use this instead, to no avail. I'm a bit stumped about this concept, how to do it easily. If anyone could explain, I'd appreciate it.
Simple example using onDraw function-it requires class to extend view
Context to get the current activity context
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new myview(this));
}
class myview extends View
{
public myview(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
int x=80;
int y=80;
int radius=40;
Paint paint=new Paint();
// Use Color.parseColor to define HTML colors
paint.setColor(Color.parseColor("#CD5C5C"));
canvas.drawCircle(x, y, radius, paint);
}
}
}