Here is the code of a simple extension of an ImageView that allow the user to draw with the finger.
public class MyImageView extends ImageView {
List<Point> points = new ArrayList<Point>();
Paint paint = new Paint();
public MyImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public void onDraw(Canvas canvas) {
for (Point point : points) {
canvas.drawCircle(point.x, point.y, 5, paint);
// Log.d(TAG, "Painting: "+point);
}
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
Point point = new Point();
point.x = event.getX();
point.y = event.getY();
points.add(point);
invalidate();
Log.d("", "point: " + point);
return true;
}
class Point {
float x, y;
@Override
public String toString() {
return x + ", " + y;
}
}
}
This work pretty well.
Now, I want to use this code to draw at the top of a Bitmap.
I used:
MyImageView ivPic = (MyImageView) dialog.findViewById(R.id.ivPic);
ivPic.setImageBitmap(picture);
But the drawing is drawn "behind" the Bitmap:
Do you have any idea how I can draw at the "top" of the Bitmap?
I've changed the order in onDraw
method, I put super.onDraw(canvas);
at the beginning and I think it works now