Is quaternion rotation just a vector with X,Y,Z which the object will rotate towards, and a roll which turns the object on its axis?
Is it that simple?
Meaning if you have X=0, Z=0 and Y=1 the object will face upwards?
And if you have Y=0, Z=0 and X=1 the object will face to the right?
(assuming X right, Y up and Z depth)
A quaternion has 4 components, which can be related to an angle θ and an axis vector n. The rotation will make the object rotate about the axis n by an angle θ.
For example, if we have an cube like
______
|\ 6 \
| \_____\ z
|5 | | : y ^
\ | 4 | \|
\|____| +--> x
Then a rotation of 90° about the axis (x=0, y=0, z=1) will rotate the "5" face from the left to the front.
______
|\ 6 \
| \_____\ z
|3 | | : x ^
\ | 5 | \|
\|____| y<--+
(Note: This is the axis/angle description of rotation, which is what OP confuses. For how quaternion is applied to rotation, see http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation)