BackgroundWorker vs background Thread

freddy smith picture freddy smith · Oct 2, 2009 · Viewed 119k times · Source

I have a stylistic question about the choice of background thread implementation I should use on a windows form app. Currently I have a BackgroundWorker on a form that has an infinite (while(true)) loop. In this loop I use WaitHandle.WaitAny to keep the thread snoozing until something of interest happens. One of the event handles I wait on is a "StopThread" event so that I can break out of the loop. This event is signaled when from my overridden Form.Dispose().

I read somewhere that BackgroundWorker is really intended for operations that you don't want to tie up the UI with and have an finite end - like downloading a file, or processing a sequence of items. In this case the "end" is unknown and only when the window is closed. Therefore would it be more appropriate for me to use a background Thread instead of BackgroundWorker for this purpose?

Answer

Matt Davis picture Matt Davis · Oct 2, 2009

Some of my thoughts...

  1. Use BackgroundWorker if you have a single task that runs in the background and needs to interact with the UI. The task of marshalling data and method calls to the UI thread are handled automatically through its event-based model. Avoid BackgroundWorker if...
    • your assembly does not have or does not interact directly with the UI,
    • you need the thread to be a foreground thread, or
    • you need to manipulate the thread priority.
  2. Use a ThreadPool thread when efficiency is desired. The ThreadPool helps avoid the overhead associated with creating, starting, and stopping threads. Avoid using the ThreadPool if...
    • the task runs for the lifetime of your application,
    • you need the thread to be a foreground thread,
    • you need to manipulate the thread priority, or
    • you need the thread to have a fixed identity (aborting, suspending, discovering).
  3. Use the Thread class for long-running tasks and when you require features offered by a formal threading model, e.g., choosing between foreground and background threads, tweaking the thread priority, fine-grained control over thread execution, etc.