I'm using Qt 5.2 beta, Qt Quick 2.1.
I have straight ahead problem with Flickable
component.
Here is minimal working code example:
import QtQuick 2.1
import QtQuick.Controls 1.0
ApplicationWindow {
width: 300
height: 200
Rectangle {
anchors.fill: parent
color: "green"
Flickable {
id: flickArea
anchors {fill: parent; margins: 10; }
contentWidth: rect.width;
contentHeight: rect.height
Rectangle {
id: rect
x: 0; y: 0;
width: 200; height: 300;
color: "lightgrey"
Rectangle {
anchors { fill: parent; margins: 10; }
color: "red"
}
}
}
}
Button {
anchors.bottom: parent.bottom;
anchors.horizontalCenter: parent.horizontalCenter;
text: "Scale flickArea"
onClicked: { flickArea.scale += 0.2; }
}
}
When I'm doing scaling, I expect that all child elements will stay visible as it was before and inner area to become bigger.
But instead, child elements move out of Flickable content.
Can someone propose a normal way to avoid this problem without the need for manual recalculation of all offsets?
Thanks.
I got it work as expected this way, but IMO this way is little bit tricky:
import QtQuick 2.1
import QtQuick.Controls 1.0
ApplicationWindow {
width: 300
height: 200
Rectangle {
anchors.fill: parent
color: "green"
Flickable {
id: flickArea
anchors {fill: parent; margins: 10; }
contentWidth: rect.width*rect.scale
contentHeight: rect.height*rect.scale
Rectangle {
id: rect
transformOrigin: Item.TopLeft
x: 0; y: 0;
width: 200; height: 300;
color: "lightgrey"
Rectangle {
id: inner
anchors { fill: parent; margins: 10; }
color: "red"
}
}
}
}
Button {
anchors.bottom: parent.bottom;
anchors.horizontalCenter: parent.horizontalCenter;
text: "Scale flickArea"
onClicked: {
rect.scale += 0.2;
}
}
}
Can someone propose something better?
UPD. I did not close this question for 1 year, but still didn't get any better solution or better way to doing things.