Hi I need to know the density of screen in windows 10/8/8.1 and iOS. I got screen density in Android using DisplayMetrics but I find no such option/property available in UWP and iOS. So Is there any property through which I can get screen density in UWP and IOS.
UPDATE - June 8th 2018
Xamarin.Essentials provides developers with cross-platform APIs for their mobile applications.
Android, iOS, and UWP offer unique operating system and platform APIs that developers have access to all in C# leveraging Xamarin. Xamarin.Essentials provides a single cross-platform API that works with any Xamarin.Forms, Android, iOS, or UWP application that can be accessed from shared code no matter how the user interface is created. https://github.com/xamarin/Essentials
You can now query the device's display information without having to manage all of the individual platform code pieces.
Device Display Information - https://docs.microsoft.com/en-us/xamarin/essentials/device-display
Add a reference to Xamarin.Essentials in your class:
using Xamarin.Essentials;
The following information is exposed through the API:
// Get Metrics
var mainDisplayInfo = DeviceDisplay.MainDisplayInfo;
// Orientation (Landscape, Portrait, Square, Unknown)
var orientation = mainDisplayInfo.Orientation;
// Rotation (0, 90, 180, 270)
var rotation = mainDisplayInfo.Rotation;
// Width (in pixels)
var width = mainDisplayInfo.Width;
// Height (in pixels)
var height = mainDisplayInfo.Height;
// Screen density
var density = mainDisplayInfo.Density;
(Github) Xamarin.Essentials - https://github.com/xamarin/Essentials
(Blog) Xamarin.Essentials - https://blog.xamarin.com/xamarin-essentials-cross-platform-apis-mobile-apps/
(Docs) Getting Started with Essentials - https://docs.microsoft.com/en-us/xamarin/essentials/get-started
Below, I'm storing the specific OS's screen details in static
vars, located in the Xamarin Forms App
class
These all appear to work in my testing.
(copy/pasted from my github page - https://github.com/mattregul/Xamarin_Screensize)
// Store off the device sizes, so we can access them within Xamarin Forms
// Screen Width = WidthPixels / Density
// Screen Height = HeightPixels / Density
App.DisplayScreenWidth = (double)Resources.DisplayMetrics.WidthPixels / (double)Resources.DisplayMetrics.Density;
App.DisplayScreenHeight = (double)Resources.DisplayMetrics.HeightPixels / (double)Resources.DisplayMetrics.Density;
App.DisplayScaleFactor = (double)Resources.DisplayMetrics.Density;
// Store off the device sizes, so we can access them within Xamarin Forms
App.DisplayScreenWidth = (double)UIScreen.MainScreen.Bounds.Width;
App.DisplayScreenHeight = (double)UIScreen.MainScreen.Bounds.Height;
App.DisplayScaleFactor = (double)UIScreen.MainScreen.Scale;
screensize
is the root project namespace// You decided which is best for you...
// Do you want Size of the App's View
// or
// Do you want the Display's resolution
// ######################################
// Size of App's view
screensize.App.DisplayScreenHeight = Windows.UI.ViewManagement.ApplicationView.GetForCurrentView().VisibleBounds.Height;
screensize.App.DisplayScreenWidth = Windows.UI.ViewManagement.ApplicationView.GetForCurrentView().VisibleBounds.Width;
// Size of screen's resolution
//screensize.App.DisplayScreenWidth = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().ScreenHeightInRawPixels;
//screensize.App.DisplayScreenHeight = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().ScreenWidthInRawPixels;
// Pixels per View Pixel
// - https://msdn.microsoft.com/en-us/windows/uwp/layout/design-and-ui-intro#effective-pixels-and-scaling
// - https://msdn.microsoft.com/en-us/windows/uwp/layout/screen-sizes-and-breakpoints-for-responsive-design
screensize.App.DisplayScaleFactor = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
// Size of App's view
screensize.App.DisplayScreenHeight = Windows.UI.ViewManagement.ApplicationView.GetForCurrentView().VisibleBounds.Height;
screensize.App.DisplayScreenWidth = Windows.UI.ViewManagement.ApplicationView.GetForCurrentView().VisibleBounds.Width;
// Pixels per View Pixel
// - https://msdn.microsoft.com/en-us/windows/uwp/layout/design-and-ui-intro#effective-pixels-and-scaling
// - https://msdn.microsoft.com/en-us/windows/uwp/layout/screen-sizes-and-breakpoints-for-responsive-design
screensize.App.DisplayScaleFactor = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().RawPixelsPerViewPixel;
// Size of App's view
screensize.App.DisplayScreenHeight = Window.Current.Bounds.Height;
screensize.App.DisplayScreenWidth = Window.Current.Bounds.Width;
screensize.App.DisplayScaleFactor = 1; // No scaling here? If you find a scaling for Windows 8.1, please let me know :)
namespace screensize
{
public class App : Application
{
public static double DisplayScreenWidth = 0f;
public static double DisplayScreenHeight = 0f;
public static double DisplayScaleFactor = 0f;
public App()
{
string ScreenDetails = Device.OS.ToString() + " Device Screen Size:\n" +
$"Width: {DisplayScreenWidth}\n" +
$"Height: {DisplayScreenHeight}\n" +
$"Scale Factor: {DisplayScaleFactor}";
// The root page of your application
var content = new ContentPage
{
Title = "Xamarin_GetDeviceScreensize",
Content = new StackLayout
{
VerticalOptions = LayoutOptions.Center,
Children = {
new Label {
HorizontalTextAlignment = TextAlignment.Center,
FontSize = Device.GetNamedSize (NamedSize.Large, typeof(Label)),
Text = ScreenDetails
}
}
}
};
MainPage = new NavigationPage(content);
}
}
}