Visual State Manager in WPF not working for me

Román picture Román · Apr 11, 2010 · Viewed 9.1k times · Source

In a wpf project I have this XAML code

<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" 
xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions"
x:Class="WpfApplication1.MainWindow"
xmlns:vsm="clr-namespace:System.Windows;assembly=WPFToolkit"
x:Name="Window"
Title="MainWindow"
Width="640" Height="480">
<vsm:VisualStateManager.VisualStateGroups>
    <vsm:VisualStateGroup x:Name="VisualStateGroup">
        <vsm:VisualState x:Name="Loading">
            <Storyboard>
                <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)">
                    <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/>
                </ObjectAnimationUsingKeyFrames>
                <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button" Storyboard.TargetProperty="(UIElement.Visibility)">
                    <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/>
                </ObjectAnimationUsingKeyFrames>
                <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button1" Storyboard.TargetProperty="(UIElement.Visibility)">
                    <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/>
                </ObjectAnimationUsingKeyFrames>
            </Storyboard>
        </vsm:VisualState>
        <VisualState x:Name="Normal">
            <Storyboard>
                <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)">
                    <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/>
                </ObjectAnimationUsingKeyFrames>
            </Storyboard>
        </VisualState>
    </vsm:VisualStateGroup>
</vsm:VisualStateManager.VisualStateGroups>
<Grid x:Name="LayoutRoot">
    <Grid.Resources>
        <ControlTemplate x:Key="loadingAnimation">
            <Image x:Name="content" Opacity="1">
                <Image.Source>
                    <DrawingImage>
                        <DrawingImage.Drawing>
                            <DrawingGroup>
                                <GeometryDrawing Brush="Transparent">
                                    <GeometryDrawing.Geometry>
                                        <RectangleGeometry Rect="0,0,1,1"/>
                                    </GeometryDrawing.Geometry>
                                </GeometryDrawing>
                                <DrawingGroup>
                                    <DrawingGroup.Transform>
                                        <RotateTransform x:Name="angle" Angle="0" CenterX="0.5" CenterY="0.5"/>
                                    </DrawingGroup.Transform>
                                    <GeometryDrawing Geometry="M0.9,0.5 A0.4,0.4,90,1,1,0.5,0.1">
                                        <GeometryDrawing.Pen>
                                            <Pen Brush="Green" Thickness="0.1"/>
                                        </GeometryDrawing.Pen>
                                    </GeometryDrawing>
                                    <GeometryDrawing Brush="Green" Geometry="M0.5,0 L0.7,0.1 L0.5,0.2"/>
                                </DrawingGroup>
                            </DrawingGroup>
                        </DrawingImage.Drawing>
                    </DrawingImage>
                </Image.Source>
            </Image>
            <ControlTemplate.Triggers>
                <Trigger Property="Visibility" Value="Visible">
                    <Trigger.EnterActions>
                        <BeginStoryboard x:Name="animation">
                            <Storyboard>
                                <DoubleAnimation From="0" To="359" Duration="0:0:1.5" RepeatBehavior="Forever"
                                    Storyboard.TargetName="angle" Storyboard.TargetProperty="Angle"/>
                            </Storyboard>
                        </BeginStoryboard>
                    </Trigger.EnterActions>
                    <Trigger.ExitActions>
                        <StopStoryboard BeginStoryboardName="animation"/>
                    </Trigger.ExitActions>
                </Trigger>
            </ControlTemplate.Triggers>
        </ControlTemplate>
    </Grid.Resources>
    <Grid.ColumnDefinitions>
        <ColumnDefinition MinWidth="76.128" Width="Auto"/>
        <ColumnDefinition MinWidth="547.872" Width="Auto"/>
    </Grid.ColumnDefinitions>
    <Grid.RowDefinitions>
        <RowDefinition Height="0.05*"/>
        <RowDefinition Height="0.95*"/>
    </Grid.RowDefinitions>
    <Button x:Name="button" Margin="0,0,1,0.04" Width="100" Content="Load" d:LayoutOverrides="Height" Click="Button1_Click"/>
    <Button x:Name="button1" HorizontalAlignment="Left" Margin="0,0,0,0.04" Width="100" Content="Stop" Grid.Column="1" d:LayoutOverrides="Height" Click="Button2_Click" Visibility="Collapsed"/>
    <Control x:Name="control" Margin="10" Height="100" Grid.Row="1" Grid.ColumnSpan="2" Width="100" Template="{DynamicResource loadingAnimation}" Visibility="Collapsed"/>
</Grid>
</Window>

and the following code behind on the window

public partial class MainWindow : Window
    {
        public MainWindow()
        {
            this.InitializeComponent();

        }


        private void Button1_Click(object sender, System.Windows.RoutedEventArgs e)
        {
                VisualStateManager.GoToState(this, "Loading", true);
        }

        private void Button2_Click(object sender, System.Windows.RoutedEventArgs e)
        {
            VisualStateManager.GoToState(this, "Normal", true);
        }
    }

However, when I click the first button (button1) the state change is not being triggered. What am I doing wrong?

Thanks in advance

Answer

Timores picture Timores · Apr 11, 2010

According to MSDN, when you use the Visual State Manager outside of a control template, you should use the GoToElementState method, not the GoToState method. I have not tested it, though.