Multiple browsers (Chrome, Firefox, Internet Explorer) give the following error when trying to open a local Unity WebGL build:
It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser.
Microsoft Edge is able to run it, but I would like to know if there are any settings that can be changed to get it to run on Chrome/Firefox/other browsers.
The correct way to run your Unity-WebGL app locally is to use a simple server.
Even Unity itself runs as a small web server run you run a WebGL build from the editor.
Here's one, Here's another, here's a whole list others
Turning off your browser security is as poor advice as turning off your virus scanner or your firewall. Don't do it. Especially when the correct way is so trivial.