Say I want to create a field of objects using Unity's particle system, except I want to use my own particles instead of Unity's default particle. How can I create such a custom particle system?
Is there a way to …
i am trying to turn on and off a particle system i created.
I attached it to a prefab.
The code I am using is as follows
public ParticleSystem waterGun;
void Update () {
if(Input.GetKey(KeyCode.W)){
waterGun.enableEmission = true;
}…
Before 5.5 particle system variables could be accessed via ParticleSystem and were read/write. Now they're accessed via ParticleSystem.MainModule and thus a lot of code has become obsolete. The API Updater has not been able to fix most of the …