Say I want to create a field of objects using Unity's particle system, except I want to use my own particles instead of Unity's default particle. How can I create such a custom particle system?
Is there a way to …
i am trying to turn on and off a particle system i created.
I attached it to a prefab.
The code I am using is as follows
public ParticleSystem waterGun;
void Update () {
if(Input.GetKey(KeyCode.W)){
waterGun.enableEmission = true;
}…
When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform …