AR Object Should not move with AR Camera Vuforia Unity3d

Zankhna picture Zankhna · Feb 24, 2015 · Viewed 14k times · Source

I am working on Vuforia SDK in that I have one 3d model in AR Camera view.

But when i move my device , 3d model is also moving with that AR Camera view. I want that 3d model should not change its world position until i drag it or move it.

How can i make AR object independent of AR Camera View?

If anyone is having idea then please help me. and i don't want to use any target . i want to float my object in world.

Edit:

Till now i have tried by adding second normal camera with same position and field of view.

then added layer to that AR object and set that layer to the culling mask of the normal camera. AR camera can't see that object. Then also object is moving with camera view.

Thanks.

Answer

Augmented Jacob picture Augmented Jacob · Feb 26, 2015

I think I might have the solution to this. Assuming that you're using some target of some sort, select your ARCamera, and view the inspector panel.

Under QCARBehaviour, you'll see World Center Mode

Change that value to Specific Target (it should NOT be Camera)

Hope this helps.