What are the main differences between Unity 2D project and unity 3D project! Does unity render faster 2D projects than 3D? Or does 2D prefabs/textures require less memory than 3D? Is there an option for creating 2D meshes in 2D projects?
Thank you for your time!
The difference really lies in what kinds of objects you use in your scene and what camera you use. You can mix both 2D and 3D stuff in the same scene. Let me try to enumerate the differences when working with 2D and 3D:
Does unity render faster 2D projects than 3D?
Generally, yes, each 2D sprite can be thought of as a very simple flat 3D object (a textured quadrilateral with two triangles). It would render faster than a 3D character with thousands of triangles.
Is there an option for creating 2D meshes in 2D projects?
Sprites are what you would generally use for 2D; they are just rectangular pictures. A mesh is a 3D construct. You can import a flat mesh and orient it properly in a scene to make it look 2D.