How to create .anim file from .fbx file in Unity?

Cosmore picture Cosmore · Mar 26, 2014 · Viewed 18.2k times · Source

I am new in using Unity. In my game, models and animations are exported from 3DMAX as .fbx files, animations are clipped in Unity, but there's no .anim files generated, I need separated .anim files because the following code will not work even I have clipped animation "run":

var clip = animation["run"];

Can someone help me? thanks in advance.

rig model animations import settings

Answer

Cosmore picture Cosmore · Apr 26, 2014

I finally found the answer, pressing CTRL+D on animation clip in .fbx file will create a separate .anim file, what a strange operation!