I want to add random movement to some of my game objects similar to the way flies swarm in Unity3D. I've developed a method using the addforce() method but would like to bypass the physics engine.
Any help is appriciated
Simple 2D random movement:
var speed = 0.5;
function Update () {
transform.position = Vector3.Lerp(transform.position,
transform.position + Vector3((Random.value-0.5) * speed, 0,
(Random.value-0.5)*speed), Time.time);
}