CGRect
Can be simply created using an instance of a CGPoint
or CGSize
, thats given below.
let rect = CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 100, height: 100))
// Or
let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))
Or if we want to specify each value in CGFloat
or Double
or Int
, we can use this method.
let rect = CGRect(x: 0, y: 0, width: 100, height: 100) // CGFloat, Double, Int
CGPoint
Can be created like this.
let point = CGPoint(x: 0,y :0) // CGFloat, Double, Int
CGSize
Can be created like this.
let size = CGSize(width: 100, height: 100) // CGFloat, Double, Int
Also size and point with 0 as the values, it can be done like this.
let size = CGSize.zero // width = 0, height = 0
let point = CGPoint.zero // x = 0, y = 0, equal to CGPointZero
let rect = CGRect.zero // equal to CGRectZero
CGRectZero
& CGPointZero
replaced with CGRect.zero
& CGPoint.zero
in Swift 3.0
.