// MOVE FORWARD
FD 75
// TURN RIGHT
RT 54
// TURN LEFT
LT 21
// MOVE BACKWARD
BK 17
Check out some other turtle commands found here...
BACK ## [BK]
- Move turtle backBACKGROUND ## [BG]
- Set Background color (0-15)
CLEARSCREEN [CS]
- Clear Screen without moving turtle
DRAW
- Clear Screen and take turtle homeEACH
- Tell several sprites, whose numbers are in a list, to accept commands in a second list, e.g. EACH [1 2] [SQUARE 10]
FORWARD ## [FD]
- Move turtle forwardFULLSCREEN
- Full graphics screen (same as pressing F5)HEADING
- Output turtle heading as a number (0-359)HIDETURTLE [HT]
- Make turtle invisibleHOME
- Move turtle to center of screen pointing upLEFT [LT]
- Turn turtle leftNODRAW [ND]
- Enter text mode with clear screenNOWRAP
- Prevent drawings from wrapping around screenPENCOLOR [PC]
- Change pen colorPENDOWN [PD]
- Turtle leaves trailPENUP [PU]
- Turtle ceases to leave trailRIGHT ## [RT]
- Turn turtle rightSETHEADING [SETH]
- Set turtle heading, e.g. SETH 180
SETSHAPE
- Set the current sprite shape (0-7)SETX
Move the turtle to the specified x co-ordinates e.g. SETX 50
SETXY
Move the turtle to the specified x, y co-ordinates Eg. SETXY 50 50
SETY
Move the turtle to the specified y co-ordinate, e.g. SETY 50
SHAPE
- Output number of current sprite's shapeSHOWTURTLE [ST]
- Make turtle visibleSPLITSCREEN
- Mixed graphics and text screen (same as pressing F3)STAMPCHAR
- Make the turtle stamp a character at the current location, e.g. STAMPCHAR "A
TELL
- Tell designated sprite to receive commands, e.g. TELL 2
TEXTSCREEN
- Use whole screen for text (same as pressing F1)TOWARDS
- Output heading for turtle to face an X,Y coordinate, e.g. TOWARDS 0 0
WRAP
- Make turtle drawings wrap around the screenXCOR
- Output current x co-ordinate of turtleYCOR
- Output current y co-ordinate of turtleASPECT
- Set verticle screen scale factor, default is 0.76Samples taken directly from website: http://gaza.freehosting.net/logo/index.html