I'm implementing a small TCP server. How do I know if one of my clients closed? Should I just try to read or write and check if err
is nil?
That thread "Best way to reliably detect that a TCP connection is closed", using net.Conn
for 'c
' (also seen in utils/ping.go
or locale-backend/server.go
or many other instances):
one := make([]byte, 1)
c.SetReadDeadline(time.Now())
if _, err := c.Read(one); err == io.EOF {
l.Printf(logger.LevelDebug, "%s detected closed LAN connection", id)
c.Close()
c = nil
} else {
var zero time.Time
c.SetReadDeadline(time.Now().Add(10 * time.Millisecond))
}
For detecting a timeout, it suggests:
if neterr, ok := err.(net.Error); ok && neterr.Timeout() {
...
Update 2019: tuxedo25 mentions in the comments:
In go 1.7+, zero byte reads return immediately and will never return an error.
You must read at least one byte.
See commit 5bcdd63 and go issue 15735
net
: don't returnio.EOF
from zero byte reads